Dolby Atmos, binaural & surround mixingImmersive Audio

Sound that surrounds the listener, in the cinema, on headphones and inside virtual worlds. We mix in object-based, binaural and surround formats.

Overview

Sound all around the listener

Immersive audio places sound around and above the audience instead of only in front of them. Dolby Atmos mixes treat sounds as objects that can move anywhere in the room, binaural audio recreates three-dimensional hearing on ordinary headphones, and 5.1 and 7.1 surround remain the standard for much of cinema and broadcast.

We mix immersive audio for film, music, podcasts, audio drama, games and AR/VR experiences. Every immersive mix is checked on speakers and on headphones, and folded down to stereo, so it sounds right however people listen.

Musicians & record labelsFilmmakers & streaming contentPodcast & audio drama producersGame & XR studiosMuseums & installationsBrands making immersive experiences
What’s included

4 ways we can help

Dolby Atmos Mixing

Object-based mixes that place sound above and around the audience, for film, music and streaming.

  • Atmos for film, music and streaming
  • Binaural checks for headphone listeners
  • Deliverables to platform specification

Binaural Audio

Three-dimensional sound for headphones, recorded or mixed so the listener feels inside the scene.

  • Binaural recording and mixing
  • Podcasts and audio drama
  • YouTube 360 and VR content

Surround Sound Mixing

Classic 5.1 and 7.1 surround mixes for cinema, broadcast and home entertainment.

  • 5.1 and 7.1 mixing
  • Stereo fold-down checks
  • Broadcast and cinema deliverables

AR / VR Sound

Spatial audio for augmented and virtual reality experiences, where sound follows the listener as they move.

  • Spatial and ambisonic mixing
  • Head-tracked audio design
  • Assets ready for interactive engines
How we work

From brief to delivery

  1. Format check

    We confirm where the mix will be heard and the exact deliverable specification for that platform.

  2. Preparation

    Your stems and multitracks are organised into beds and objects, ready for the immersive session.

  3. Immersive mix

    We place and move sound in three dimensions, monitoring on speakers and binaurally on headphones.

  4. Checks & delivery

    We test stereo and headphone fold-downs, then deliver the master files for each platform.

Deliverables

What you receive

  • Dolby Atmos masters (ADM BWF)
  • Binaural headphone versions
  • 5.1 and 7.1 surround mixes
  • Stereo fold-down checks and versions
  • Ambisonic files for AR/VR and game engines
Questions

Frequently asked questions

What is Dolby Atmos?

Dolby Atmos is an object-based format: instead of fixing each sound to a speaker, the mix places sounds in three-dimensional space and the playback system renders them for the speakers or headphones available.

Do listeners need special speakers?

No. Platforms that support spatial audio can render an Atmos mix binaurally for ordinary headphones, and the same master also plays on Atmos speaker systems.

What’s the difference between binaural and Atmos?

Binaural audio is made for headphones and recreates how our ears hear direction. Atmos is a delivery format that can be played back on speakers or rendered binaurally for headphones.

What files should I send for an immersive mix?

Individual stems or multitracks at the original sample rate, ideally 48 kHz, 24-bit WAV, plus your current stereo mix as a reference.

Get in touch

Let’s talk about your immersive audio project

Tell us what you’re working on and we’ll get back to you to talk it through.

Email contact@therichmondstudios.co.uk Phone +44 7425 654562 Instagram @therichmondstudios
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