Dolby Atmos Mixing
Object-based mixes that place sound above and around the audience, for film, music and streaming.
- Atmos for film, music and streaming
- Binaural checks for headphone listeners
- Deliverables to platform specification
Sound that surrounds the listener, in the cinema, on headphones and inside virtual worlds. We mix in object-based, binaural and surround formats.
Immersive audio places sound around and above the audience instead of only in front of them. Dolby Atmos mixes treat sounds as objects that can move anywhere in the room, binaural audio recreates three-dimensional hearing on ordinary headphones, and 5.1 and 7.1 surround remain the standard for much of cinema and broadcast.
We mix immersive audio for film, music, podcasts, audio drama, games and AR/VR experiences. Every immersive mix is checked on speakers and on headphones, and folded down to stereo, so it sounds right however people listen.
Object-based mixes that place sound above and around the audience, for film, music and streaming.
Three-dimensional sound for headphones, recorded or mixed so the listener feels inside the scene.
Classic 5.1 and 7.1 surround mixes for cinema, broadcast and home entertainment.
Spatial audio for augmented and virtual reality experiences, where sound follows the listener as they move.
We confirm where the mix will be heard and the exact deliverable specification for that platform.
Your stems and multitracks are organised into beds and objects, ready for the immersive session.
We place and move sound in three dimensions, monitoring on speakers and binaurally on headphones.
We test stereo and headphone fold-downs, then deliver the master files for each platform.
Dolby Atmos is an object-based format: instead of fixing each sound to a speaker, the mix places sounds in three-dimensional space and the playback system renders them for the speakers or headphones available.
No. Platforms that support spatial audio can render an Atmos mix binaurally for ordinary headphones, and the same master also plays on Atmos speaker systems.
Binaural audio is made for headphones and recreates how our ears hear direction. Atmos is a delivery format that can be played back on speakers or rendered binaurally for headphones.
Individual stems or multitracks at the original sample rate, ideally 48 kHz, 24-bit WAV, plus your current stereo mix as a reference.
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